Teaching Staff
Dr. Sanggyu Nam
Date Posted : 2023-07-27
Faculty
:
School of Information, Computer, and Communication Technology (ICT)
Name
:
Dr. Sanggyu Nam
Position
:
Lecturer
E-mail
:
sanggyu@siit.tu.ac.th
Phone Rangsit
:
Phone Bangkadi
:
+66-2-501-3505~20
Phone Extension
:
5003
Education
  • Ph.D. in Information Science, Japan Advanced Institute of Science and Technology, Japan
  • M.S. in Information Science, Japan Advanced Institute of Science and Technology, Japan
  • B.S. in Computer Engineering, Chung-Ang University, South Korea
ACADEMIC AWARDS

  • Iwatani scholarship, 2016-2019
  • Doctoral Research Fellow (DRF) Special type scholarship granted by the Japan Advanced Institute of Science and Technology, 2020-2022
  • Best Paper Award at MakeLearn, TIIM & PIConf International Conference, 2025

RESEARCH AREAS
  • Application of machine learning in games, AI in games
  • Procedural Content Generation (PCG) in games, Player Modeling
  • Randomness in games, Human-like AI, Teaching, assisting AI, Improving entertainment in games
  • Serious games, Gamification, Human Computer Interaction (HCI)
RESEARCH INTERESTS
My research interest is mainly related to but not limited to games, encompassing the application of machine learning and AI in gaming, the development of algorithms to enhance game entertainment. I am open to other research ideas related to games, machine learning/AI, gamification, or subjects related to HCI. Scholarship opportunity for graduate students with outstanding performance is available, please feel free to contact me for further discussions.
LIST OF PUBLICATIONS

Journal / Articles

• Pavinee Rerkjirattikal, Thant Thant Sin Han, Anderson Kevin Gwenhure, and SangGyu Nam. "Understanding the Effects of Gamification in E-Commerce on User Engagement, Motivation, and Loyalty: A Review and Conceptual Framework." Journal of Economics, Business and Management, pp. 378-382, 2025.

• Phung Phan Thi Kim, Pavinee Rerkjirattikal, SangGyu Nam, and Sun Olapiriyakul. "A Multi-Objective Vehicle Routing Model for Gender Equity in Freight Transport." Journal of Economics, Business and Management, pp. 388-392, 2025.

• Anderson Kevin Gwenhure and SangGyu Nam. "Gamified Cybersecurity Initiatives: The Trend, Limits and Lessons." Journal of Information Technology Education: Research, pp. 1-24, 2025.

• JaeHong Lee, Pavinee Rerkjirattikal, and SangGyu Nam. "A Data Imputation Strategy to Enhance Online Game Churn Prediction, Considering Non-Login Periods." Data, pp. 1-20, 2025.

• Sanggyu Nam, Chu-Hsuan Hsueh, Pavinee Rerkjirattikal, and Kokolo Ikeda. "Using Reinforcement Learning to Generate Levels of Super Mario Bros. With Quality and Diversity." IEEE Transactions on Games, pp. 807-820, 2024.

• SangGyu Nam, Chu-Hsuan Hsueh, and Kokolo Ikeda. "Generation of Game Stages with Quality and Diversity by Reinforcement Learning in Turn-based RPG." IEEE Transactions on Games (TOG), pp. 1-14, 2021.

 

Conference Proceedings

• Anderson Kevin Gwenhure and SangGyu Nam. "Beyond Cybersecurity Fatigue: A Framework for Cognitive Load-Aware Policy in Organizations." Proceedings of the 13th ASEAN Workshop on Information Science and Technology (AWIST), pp. 1-6, 2025.

• Raveekiat Singhaphandu, Pavinee Rerkjirattikal, Eaint Hmue Khin, and SangGyu Nam. "A Token-to-Label-to-Pattern Approach for Toxic Chat Detection in Online Games." Proceedings of the MakeLearn and TIIM International Conference, pp. 1-8, 2025.

• JaeHong Lee, Pavinee Rerkjirattikal, and SangGyu Nam. "Toxic Chat Detection in Online Games Using Hybrid BERT and Character-level CNN." Proceedings of the MakeLearn and TIIM International Conference, pp. 1-8, 2025.

• SangGyu Nam, Chu-Hsuan Hsueh, and Kokolo Ikeda. "Procedural Content Generation of Super Mario Levels Considering Natural Connection." In: 2023 20th International Joint Conference on Computer Science and Software Engineering (JCSSE), Phitsanulok, Thailand, 2023, pp. 291-296, doi: 10.1109/JCSSE58229.2023.10202001.

• Chu-Hsuan Hsueh, Kokolo Ikeda, SangGyu Nam, and I-Chen Wu. "Analyses of Tabular AlphaZero on NoGo." In: The 2020 Conference on Technologies and Applications of Artificial Intelligence (TAAI), pp. 254-259, 2020-12, Taiwan.

• SangGyu Nam and Kokolo Ikeda. "Generation of Diverse Stages in Turn-based RPG using Reinforcement Learning." In: Conference On Games (COG), pp. 1-8, 2019-8, London.

• SangGyu Nam and Kokolo Ikeda. "Automatic Generation of States in Turn-based RPG Using Reinforcement Learning." In: 23rd Game Programming Workshop (GPW), pp. 160-167, 2018-11, Haneda.

• Sila Temsiririrkkul, Takahashi Kazuyuki, SangGyu Nam, and Kokolo Ikeda. "An Investigation of Human-likeness in Computer Game Players." In: Information Processing Society of Japan, 40th GI, vol. 7, pp. 1-6, 2018-6, Kochi University of Technology.

 

Book Chapter

• SangGyu Nam, Pavinee Rerkjirattikal. (2023). "Exploring the Impact of Randomness in Roguelike Deck-Building Games: A Case Study of Slay the Spire." In: Integrated Uncertainty in Knowledge Modelling and Decision Making. IUKM 2023. Lecture Notes in Computer Science(), vol 14375. Springer, Cham. DOI: 10.1007/978-3-031-46775-2_9.


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